[6-15-19] JACIM Description: =Short Explanation= Let us get straight to what makes J.A.C.I.M. so unique and stands out from the rest. -) Simulator and Game Engine, use as you see fit. -) All in game humans are individuals, each controlled by their own AI player. No NPCs, by default. No generalized numbers to represent political, economical, nor social occurrences. -) The AI player is fueled by the realistic human thinking AI system in place. -) Individual Humans all have memories, genetics, upbringing, knowledge, awareness, creativity, tools, techniques, industry specific skills, natural urges, urge methods, habits, purposes, plans, ideology moral values, reputation, influence level, infinite number of tools, etc. -) Nations have their own hierarchy of differing responsibilities, exclusive rights, freedoms, taxes, aid, and ownership allowances. -) Nothing Separate, all EVENTS spills into the world and their Effects never disappear. -) No Limits (besides what is set by your computer hardware). {-Plus!-} -) Each individual human can form their own groups, join them, and or each nation's government positions. -) No separate events, their effects will be as far reaching in distance and time. Virus outbreaks, war, natural disasters, fist fights, etc. -) No Randomness, everything is already in play. There a certain number of human individuals, until they repopulate they'll diminish. The simulation ends if humanity is no more. -) Every choice for a human is open to be taken by either Human Players and AI Players, alike. -) All humans in the JACIM world can impact the world, if they do so choose.
=In-depth Explanation= JACIM product description: The Phantom Tree; my 2,000+ novel world, required a fitting game engine that would allow each adventitious tale to come alive in their chaotic ways.
So I began working on this human society simulator program, then set up a system of 10 layer releases to ensure top functional quality. Each section will be fully bug free plus optimized before the next release. Each layer increases the number of options granted to the in game humans. Starting out simple enough then grows until becoming overly realistic in complexity. Non-fiction that'll emerges into probable fiction.
Allowing for a realistic dynamic sandbox world of humanity, where each in game human is controlled by their own separate AI player compared to being scripted NPCs. Be wary, this simulator and or game engine technically allows you to dominate the world, if you wished. Though this same option for the other nine million other JACIM in game humans. So don't get ahead of yourself. Not to mention, becoming the ruler and remaining the ruler are two different things. Since by default, this simulator never ends….until there aren’t anymore humans.
There are some scenarios that'll be included or will be available at a later time. As a game engine, you’ll need to wait for others to create these ventures and or forge games yourselves. Don’t expect much at Layer Zero, yet Layer One is another situation entirely.
This is a stand alone generic release of JACIM. Yet does allow you to attempt in surviving a cyberpunk, socialist, religious, anarchist, libertarian, dictatorship, monarchy, capitalism, intellectual, militant, nationalist, and or naturalist societies. Depending on your desired scenario which might include alien invasions, international economy trades, cursed items, cops & robbers, manage a secret society, maintain the old world order, superheroes & villains, sports, racing, spying, hierarchical rank climbing, the supernatural, political law changing, magic spells, truths of the world, gods clashing, ideology, zombie outbreaks, angels & demons contracting people, detective cases, warfare, dating, courts of law, and genetically bound human evolution. Play each scenario separately or combining them all in one, enjoy.
Note, I haven't finished the genetic charts system, yet. So no dragons, fairies, vampires, werewolves, giants, as with AI robots at this moment.
[] ==Genre Tags== Indie, Simulation, Sandbox, Open World, Time Management, Grand Strategy, RPG, Survival, Realistic, Replay Value, Future Proof :: Mature, Economy, Management, Resource Management, Moddable, Artificial Intelligence, Philosophical, Politics, Political, Violent :: Character Customization, Crafting, Choices Matter, Logic, Strategy RPG -) Layer 0 specific = Turn-Based, Text-Based, Single player, Experimental
[] Similar operating programs and games: - Wall Street Raider - Gangsters: Organized Crime - Capitalism Labs - Dwarf Fortress - Superpower 2 - The Guild 2 - Crisis in the Kremlin - Victoria 2 - Hearts of Iron 2 - Democracy 2 - Geo-Political Simulator