J.A.C.I.M.; an indie human society simulator project
Team Positions and Project Information
Payment:
))) A 45% percent share pool from all sales and designated finance assistance. Further splitting up this main percentage for every additional employee.
Job Positions and Responsibilities:
::Main::
(-Seeking second-) Coder(s) in programming languages C++ and or Python. On the Windows operating system, for starters.
::Secondary::
(-??-) Game Engine Modder Friendly; a built in menu that fully separates each game mechanic for interchangeable mathematical sequences.
(-??-) Reform into clear, legible, optimize programming code.
(-??-) Effectively debug problems with the programming code.
(-??-) Allow the program to be usable on most operating systems and hardware.
::Future::
(-??-) Translator
(-??-) Create a JACIM online version of simulator game program. Possibility block chain based.
(-??-) Operator for the JACIM's online game site and program.
Required skills:
))) Prior experience in programming is preferred, but not required.
))) Have access to an internet connection stable and fast enough for frequent uploads and downloads.
More Specifics:
))) Part-time and Flexible hours; you'll be given instructions and will fulfill them in the designated time frame.
))) Potential longstanding Career lasting 10+ years, possibly 20+ years. If desired.
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Project Warning:
-) Please keep in mind that this humanity simulator will eventually, if not initially, include mathematical behavior affects from murder, kidnapping, torture, abuse, rape, slavery, deception, racism, sexism, discrimination, domestic violence, stalking, pedophilia, bestiality, incest, etc.
If you can't work with the possibility of these fictional sprites mimicking such acts. Then please don't apply for the position. This is a simulator for that reason, every choice must be open to occurring. Despite morality, everything occurs for a reason under certain circumstances. These particular despised human acts are no exceptions to this rule in life.
There are some people who can't handle such acts, even in the fictional sense. Thus we might as well get this out of the way.
To Apply:
[email protected]
Use this email address for all matters.
))) If you’re interested in assisting me through programming. Please specify which game engine you think would suit a long term human society simulator. Including if you have any experience using that same program. Since I'm unsure what game engine to build JACIM off of. Relying on those more experienced in this subject for some guidance.
))) If you wish to assist through other means, spread the word and or through finance would be most beneficial.
))) A 45% percent share pool from all sales and designated finance assistance. Further splitting up this main percentage for every additional employee.
Job Positions and Responsibilities:
::Main::
(-Seeking second-) Coder(s) in programming languages C++ and or Python. On the Windows operating system, for starters.
::Secondary::
(-??-) Game Engine Modder Friendly; a built in menu that fully separates each game mechanic for interchangeable mathematical sequences.
(-??-) Reform into clear, legible, optimize programming code.
(-??-) Effectively debug problems with the programming code.
(-??-) Allow the program to be usable on most operating systems and hardware.
::Future::
(-??-) Translator
(-??-) Create a JACIM online version of simulator game program. Possibility block chain based.
(-??-) Operator for the JACIM's online game site and program.
Required skills:
))) Prior experience in programming is preferred, but not required.
))) Have access to an internet connection stable and fast enough for frequent uploads and downloads.
More Specifics:
))) Part-time and Flexible hours; you'll be given instructions and will fulfill them in the designated time frame.
))) Potential longstanding Career lasting 10+ years, possibly 20+ years. If desired.
[]
Project Warning:
-) Please keep in mind that this humanity simulator will eventually, if not initially, include mathematical behavior affects from murder, kidnapping, torture, abuse, rape, slavery, deception, racism, sexism, discrimination, domestic violence, stalking, pedophilia, bestiality, incest, etc.
If you can't work with the possibility of these fictional sprites mimicking such acts. Then please don't apply for the position. This is a simulator for that reason, every choice must be open to occurring. Despite morality, everything occurs for a reason under certain circumstances. These particular despised human acts are no exceptions to this rule in life.
There are some people who can't handle such acts, even in the fictional sense. Thus we might as well get this out of the way.
To Apply:
[email protected]
Use this email address for all matters.
))) If you’re interested in assisting me through programming. Please specify which game engine you think would suit a long term human society simulator. Including if you have any experience using that same program. Since I'm unsure what game engine to build JACIM off of. Relying on those more experienced in this subject for some guidance.
))) If you wish to assist through other means, spread the word and or through finance would be most beneficial.
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J.A.C.I.M. Product Description:
The Phantom Tree; my 2,000+ novel world, required a fitting game engine that would allow each adventitious tale to come alive in their chaotic ways.
So I began working on this human society simulator program, then set up a system of 10 layer releases to ensure top functional quality. Each section will be fully bug free plus optimized before the next release. Each layer increases the number of options granted to the in game humans. Starting out simple enough then grows until becoming overly realistic in complexity. Non-fiction that'll emerges into probable fiction.
Allowing for a realistic dynamic sandbox world of humanity, where each in game human is controlled by their own separate AI player compared to being scripted NPCs. Be wary, this simulator and or game engine technically allows you to dominate the world, if you wished. Though this same option for the other nine million other JACIM in game humans. So don't get ahead of yourself. Not to mention, becoming the ruler and remaining the ruler are two different things. Since by default, this simulator never ends….until there aren’t anymore humans.
There are some scenarios that'll be included or will be available at a later time. As a game engine, you’ll need to wait for others to create these ventures and or forge games yourselves. Don’t expect much at Layer Zero, yet Layer One is another situation entirely.
This is a stand alone generic release of JACIM. Yet does allow you to attempt in surviving a cyberpunk, socialist, religious, anarchist, libertarian, dictatorship, monarchy, capitalism, intellectual, militant, nationalist, and or naturalist societies. Depending on your desired scenario which might include alien invasions, international economy trades, cursed items, cops & robbers, superheroes & villains, spying, hierarchical rank climbing, the supernatural, political law changing, magic spells, truths of the world, gods clashing, ideology, zombie outbreaks, angels & demons contracting people, detective cases, warfare, dating, courts of law, and genetically bound human evolution. Play each scenario separately or combining them all in one, enjoy.
Note, I haven't finished the genetic charts system, yet. So no dragons, fairies, vampires, werewolves, giants, as with AI robots at this moment.
J.A.C.I.M. Product Description:
The Phantom Tree; my 2,000+ novel world, required a fitting game engine that would allow each adventitious tale to come alive in their chaotic ways.
So I began working on this human society simulator program, then set up a system of 10 layer releases to ensure top functional quality. Each section will be fully bug free plus optimized before the next release. Each layer increases the number of options granted to the in game humans. Starting out simple enough then grows until becoming overly realistic in complexity. Non-fiction that'll emerges into probable fiction.
Allowing for a realistic dynamic sandbox world of humanity, where each in game human is controlled by their own separate AI player compared to being scripted NPCs. Be wary, this simulator and or game engine technically allows you to dominate the world, if you wished. Though this same option for the other nine million other JACIM in game humans. So don't get ahead of yourself. Not to mention, becoming the ruler and remaining the ruler are two different things. Since by default, this simulator never ends….until there aren’t anymore humans.
There are some scenarios that'll be included or will be available at a later time. As a game engine, you’ll need to wait for others to create these ventures and or forge games yourselves. Don’t expect much at Layer Zero, yet Layer One is another situation entirely.
This is a stand alone generic release of JACIM. Yet does allow you to attempt in surviving a cyberpunk, socialist, religious, anarchist, libertarian, dictatorship, monarchy, capitalism, intellectual, militant, nationalist, and or naturalist societies. Depending on your desired scenario which might include alien invasions, international economy trades, cursed items, cops & robbers, superheroes & villains, spying, hierarchical rank climbing, the supernatural, political law changing, magic spells, truths of the world, gods clashing, ideology, zombie outbreaks, angels & demons contracting people, detective cases, warfare, dating, courts of law, and genetically bound human evolution. Play each scenario separately or combining them all in one, enjoy.
Note, I haven't finished the genetic charts system, yet. So no dragons, fairies, vampires, werewolves, giants, as with AI robots at this moment.
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Expected buyers, customers, and overall audience:
--a) Simulator; Non-Fictional crowd includes education institutions, research institutions, investigation institutions, law institutions, reenactment enthusiast, individual citizens. = Anyone who wants to explore every mathematically possible political system, economic system, social + culture + ideology system, and foreign policy all at once. Alongside humans in varied social circumstances as with human behavioral habits. Anyone who wants to learn what humans are capable of, that given circumstances that they'll act in unpredictable ways.
--b) Game Engine; Fictional crowd includes everyone else besides the obvious modders, game developers. Then there are those that enjoy grand strategy, warfare, spying, simulation, daily life, magic, vampires, secret societies, police, criminals, business, role-playing, society types, aliens, fantasy, romance, genetics, freedom, choice, and depth in their games. Except for people who can't stand anything without high definition graphics.
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==Genre Tags==
Indie, Simulation, Sandbox, Open World, Time Management, Grand Strategy, RPG, Survival, Realistic, Replay Value, Future Proof
:: Mature, Economy, Management, Resource Management, Moddable, Artificial Intelligence, Philosophical, Politics, Political, Violent
:: Character Customization, Crafting, Choices Matter, Logic, Strategy RPG
Layer 0 specific = Turn-Based, Text-Based, Single player, Experimental
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Similar operating programs and games:
- Wall Street Raider
- Gangsters: Organized Crime
- Capitalism Labs
- Dwarf Fortress
- Superpower 2
- Crisis in the Kremlin
- Victoria 2
- Hearts of Iron 2
- Democracy 2
- Geo-Political Simulator
- The Guild 2
Expected buyers, customers, and overall audience:
--a) Simulator; Non-Fictional crowd includes education institutions, research institutions, investigation institutions, law institutions, reenactment enthusiast, individual citizens. = Anyone who wants to explore every mathematically possible political system, economic system, social + culture + ideology system, and foreign policy all at once. Alongside humans in varied social circumstances as with human behavioral habits. Anyone who wants to learn what humans are capable of, that given circumstances that they'll act in unpredictable ways.
--b) Game Engine; Fictional crowd includes everyone else besides the obvious modders, game developers. Then there are those that enjoy grand strategy, warfare, spying, simulation, daily life, magic, vampires, secret societies, police, criminals, business, role-playing, society types, aliens, fantasy, romance, genetics, freedom, choice, and depth in their games. Except for people who can't stand anything without high definition graphics.
[]
==Genre Tags==
Indie, Simulation, Sandbox, Open World, Time Management, Grand Strategy, RPG, Survival, Realistic, Replay Value, Future Proof
:: Mature, Economy, Management, Resource Management, Moddable, Artificial Intelligence, Philosophical, Politics, Political, Violent
:: Character Customization, Crafting, Choices Matter, Logic, Strategy RPG
Layer 0 specific = Turn-Based, Text-Based, Single player, Experimental
[]
Similar operating programs and games:
- Wall Street Raider
- Gangsters: Organized Crime
- Capitalism Labs
- Dwarf Fortress
- Superpower 2
- Crisis in the Kremlin
- Victoria 2
- Hearts of Iron 2
- Democracy 2
- Geo-Political Simulator
- The Guild 2
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Other Clarification Notes::
Layer 0 = I’ve done, and will be doing, all the equations that resides in the game mechanics throughout J.A.C.I.M.. Only looking for a programmer that is able to spend the time compiling the interlinking mathematical functions together. Clearing out any bugs; ensuring flawless optimization. The building experimentation of a new game engine onto top of another. At this time there are no graphics, animations, music, sound, voice audio, just menus, charts, plus still images. Ensuring a semi quick completion time. Granting your percentage of the sales that much faster. Not to mention, compatibility to most operating systems, and hardware.
) Experiment with an online version to be uploaded after a successful smooth test run through a single player offline release.
Layer 1= (suspected future posting statement)
) Following my plan for all new aspects that’ll be expand upon from the first installment. Showcasing future complex equations and more interlinking than Layer 0’s. It’ll take much longer to complete, yet the audience shall both rapidly expand and be that much more enthralled.
) Still no graphics, per say. Focus is all on liberty, functionality, challenge, and choice than superficial looks.
) An Online Version experimented with only advertisement to pay for the server and wages of the few staff that’ll be maintaining said program.
Layer 2= (suspected further future posting statement)
) Equation for details, choices, plus options continue to grow even wilder than previous layers laid down. I will be adding on to the former mechanics forged in the previous release, if not adding new mechanics altogether.
) The J.A.C.I.M. game engine will require modernized graphical physics world in first person and 3rd person, including 2d. Jumping from the former birds eye view from before. Yet I’m not of implementing these into the game at this time. Guess we’ll see the progress and what average citizen market computer hardware limitations will be benchmarked during Layer 0.
) An online version will be uploaded at this point. Plenty of game mechanic features will guarantee quite the crowd will fund it enough to keep it afloat.
Layer 3= (suspected much further future posting statement)
) The number of choices, options, and thus interlocked equations involved would be enough to ruin the mind of nearly any person who wanted to dissect them. Adding onto the previous layer 2, I just have to make certain balance remains despite the massive number of mechanics expanded and or put in.
) Further graphical options.
Layer 4-10.......
) Releases will end at Layer 10, that is the endgame and should be reached in 20 years.
Other Clarification Notes::
Layer 0 = I’ve done, and will be doing, all the equations that resides in the game mechanics throughout J.A.C.I.M.. Only looking for a programmer that is able to spend the time compiling the interlinking mathematical functions together. Clearing out any bugs; ensuring flawless optimization. The building experimentation of a new game engine onto top of another. At this time there are no graphics, animations, music, sound, voice audio, just menus, charts, plus still images. Ensuring a semi quick completion time. Granting your percentage of the sales that much faster. Not to mention, compatibility to most operating systems, and hardware.
) Experiment with an online version to be uploaded after a successful smooth test run through a single player offline release.
Layer 1= (suspected future posting statement)
) Following my plan for all new aspects that’ll be expand upon from the first installment. Showcasing future complex equations and more interlinking than Layer 0’s. It’ll take much longer to complete, yet the audience shall both rapidly expand and be that much more enthralled.
) Still no graphics, per say. Focus is all on liberty, functionality, challenge, and choice than superficial looks.
) An Online Version experimented with only advertisement to pay for the server and wages of the few staff that’ll be maintaining said program.
Layer 2= (suspected further future posting statement)
) Equation for details, choices, plus options continue to grow even wilder than previous layers laid down. I will be adding on to the former mechanics forged in the previous release, if not adding new mechanics altogether.
) The J.A.C.I.M. game engine will require modernized graphical physics world in first person and 3rd person, including 2d. Jumping from the former birds eye view from before. Yet I’m not of implementing these into the game at this time. Guess we’ll see the progress and what average citizen market computer hardware limitations will be benchmarked during Layer 0.
) An online version will be uploaded at this point. Plenty of game mechanic features will guarantee quite the crowd will fund it enough to keep it afloat.
Layer 3= (suspected much further future posting statement)
) The number of choices, options, and thus interlocked equations involved would be enough to ruin the mind of nearly any person who wanted to dissect them. Adding onto the previous layer 2, I just have to make certain balance remains despite the massive number of mechanics expanded and or put in.
) Further graphical options.
Layer 4-10.......
) Releases will end at Layer 10, that is the endgame and should be reached in 20 years.
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) Layer0== {took me nearly 8 months to complete. Side stepping the year of planning development for the entire 11 layers}
- Expected price: $40-$10 {DLC shifts price}
- Expected number of 2019 sales: 50,000 - 5,000
- Expected payment at 45% share of sales: (after site cuts, taxes, etc) $450,000 - $11,250
-- Your expected payment with 3 to 6 other employees: $150,000 - $1,875
-- Your expected time to complete this project's layer: 1 to 4 months.
Note:: Excludes Online Version and wages.
) Layer1== {less than 24 months, at most}
- Expected price: $60-$15 {DLC shifts price}
- Expected number of 2021 sales: 500,000 - 50,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $6,750,000 - $168,750
-- Your expected payment with six to three other employees: $2,250,000 - $28,125
-- Your expected time to complete this project's layer: 1 to 6 months.
Note:: Excludes Online Version and wages.
) Layer2== {no more than 24 months, at most}
- Expected price: $80-$20 {DLC shifts price}
- Expected number of 2023 sales: 1,000,000 - 100,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $18,000,000 - $450,000
-- Your expected payment with six to three other employees: $6,000,000 - $75,000
-- Your expected time to complete this project's layer: 2 to 8 months.
Note:: Excludes Online Version and wages.
) Layer3== {no more than 24 months, at most}
- Expected price: $80-$20 {DLC shifts price}
- Expected number of 2025 sales: 1,500,000 - 150,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $27,000,000 - $843,750
-- Your expected payment with six to three other employees: $9,000,000 - $140,625
-- Your expected time to complete this project's layer: 2 to 10 months.
Note:: Excludes Online Version and wages.
) Layer0== {took me nearly 8 months to complete. Side stepping the year of planning development for the entire 11 layers}
- Expected price: $40-$10 {DLC shifts price}
- Expected number of 2019 sales: 50,000 - 5,000
- Expected payment at 45% share of sales: (after site cuts, taxes, etc) $450,000 - $11,250
-- Your expected payment with 3 to 6 other employees: $150,000 - $1,875
-- Your expected time to complete this project's layer: 1 to 4 months.
Note:: Excludes Online Version and wages.
) Layer1== {less than 24 months, at most}
- Expected price: $60-$15 {DLC shifts price}
- Expected number of 2021 sales: 500,000 - 50,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $6,750,000 - $168,750
-- Your expected payment with six to three other employees: $2,250,000 - $28,125
-- Your expected time to complete this project's layer: 1 to 6 months.
Note:: Excludes Online Version and wages.
) Layer2== {no more than 24 months, at most}
- Expected price: $80-$20 {DLC shifts price}
- Expected number of 2023 sales: 1,000,000 - 100,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $18,000,000 - $450,000
-- Your expected payment with six to three other employees: $6,000,000 - $75,000
-- Your expected time to complete this project's layer: 2 to 8 months.
Note:: Excludes Online Version and wages.
) Layer3== {no more than 24 months, at most}
- Expected price: $80-$20 {DLC shifts price}
- Expected number of 2025 sales: 1,500,000 - 150,000
- Your expected payment at 45% share of sales: (after site cuts, taxes, etc) $27,000,000 - $843,750
-- Your expected payment with six to three other employees: $9,000,000 - $140,625
-- Your expected time to complete this project's layer: 2 to 10 months.
Note:: Excludes Online Version and wages.
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