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[12-1-19]
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[7-10-19]
-)Reformatted the research society sector to loop, and not just grow endlessly until popping. Complicating said system to much more realistic levels for Layer Zero.
-)Plus the growing and shrinking on a genetic level. As the generations continue on from each human family bloodline, based on their actions while alive as with before passing their traits onto their child. For, 'Ability & Stability', and, 'Research', individual skill core categories. Though most might claim that is too small of choices. By Layer One, it'll shoot up to nearly twelve or most likely twenty four areas that increase or decrease both while the person is alive and genetically will be passed on.
-)Reformatted the research society sector to loop, and not just grow endlessly until popping. Complicating said system to much more realistic levels for Layer Zero.
-)Plus the growing and shrinking on a genetic level. As the generations continue on from each human family bloodline, based on their actions while alive as with before passing their traits onto their child. For, 'Ability & Stability', and, 'Research', individual skill core categories. Though most might claim that is too small of choices. By Layer One, it'll shoot up to nearly twelve or most likely twenty four areas that increase or decrease both while the person is alive and genetically will be passed on.
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[7-1-19]
Displayed is the society hierarchy system, society sector interface, and the ideology info page.
Displayed is the society hierarchy system, society sector interface, and the ideology info page.
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[5-23-2019] Planned JACIM game mechanics (to come)
Each layer of J.A.C.I.M. is basically the next version, or updates to be included.
These charts depict a snap shot; rough draft generalization for what'll be released. It is not exact. Some areas are not yet shown.
These charts depict a snap shot; rough draft generalization for what'll be released. It is not exact. Some areas are not yet shown.