[12-10-23] Updates
) Eternal Corruption series has 360+ tales, as shown on the displayed chart, over 170 are established to an in-depth degree, nearing the point where writers will be brought in to mass produce such adventures. Hopefully either next year or the year after, at the latest. Quite the milestone! For those seeking biohazard mingling ought to be blown away. To think this all started to be compiled back in 2019, a mere 4 years ago.
) Microbe count goal finally achieved, more so surpassed by 3k+. Under around 100 main tales remain to be compiled; luckily the biggest fish already were netted by this year.
) Microbe count goal finally achieved, more so surpassed by 3k+. Under around 100 main tales remain to be compiled; luckily the biggest fish already were netted by this year.
The Abhorrence List (beta)
) Another foundational step towards a realistic realm. Showcasing a list of escaped, or let loose, dangerous entities that humanity has chosen to exterminate due to their very existence disturbing any they interact with. Alongside just as threatening collaborator people, objects, and groups. Far from finished, of course, though ought to flourish as each of the 375+ eternal corruption tales are ironed out to completion, enough to begin the writing step.
Didn't have more than a few days to craft this image. Since, obviously, I'd prefer text descriptions, payment, job sponsorship, plus picture.
Finally glad to have a more official bounty hunter system in place.
Didn't have more than a few days to craft this image. Since, obviously, I'd prefer text descriptions, payment, job sponsorship, plus picture.
Finally glad to have a more official bounty hunter system in place.
) Here is a sneak peek upon the excel grid files that organize all information regarding entities on, 'the abhorrence list', and, 'events'. Displaying a color coded timescale showing, ‘purple origin', 'red climax', and, 'green ending'. Tale title names that each entity, plus collaborator, and event are linked. True, I decided on obscuring more important details. Though also excluding lists providing ideologies, groups, immortality paths, and notable commercial enhancements.
Most dates aren't finalized since so few microbes, from the 3K+, story details aren't interlocked enough, yet. From family members, connected micro organisms in their creation, organization goals, gripes, allies, etc
Most dates aren't finalized since so few microbes, from the 3K+, story details aren't interlocked enough, yet. From family members, connected micro organisms in their creation, organization goals, gripes, allies, etc
Tales
) Sadly didn't spend a lot of time on performance through complex decorative interlinking displays. Visibly confirming how one group, microbe, entity, person, time occurrence relations. Most of the work was done behind the scenes, since not enough progress was getting done in the allotted time.
How each tale is created, examples of the process is shown below, again.
) Sadly didn't spend a lot of time on performance through complex decorative interlinking displays. Visibly confirming how one group, microbe, entity, person, time occurrence relations. Most of the work was done behind the scenes, since not enough progress was getting done in the allotted time.
How each tale is created, examples of the process is shown below, again.
_ Unnamed Inscription
_ Urban Peace
_ Piumato Graticola
_ Quimico Hazuyal - Mismo
_ Real Muffin
_ Research Project Ijltoestand Bubbles
_ Ibrjuji Vowel
_ Huntsman Leather
_ Brain Secretions
_ Arroyo Chimera Brain (Type-R)
[12-28-22] Updates
First ACT in The Phantom Tree detailing Eternal Corruption and some, not all, other main timeline events as with their involved group movements.
Novel Cover Sketches for Eternal Corruption tales:
How each tale is created, examples of the process is shown below:
_ Ten Cell Cluster
_ Red Echo Network
_ Fascicle Regret
_ LUNDEAD
...all others...
Eternal Corruption
Summery
_ Have you ever become interested with a detective tv series, if not comic series, who solves weekly client cases? If so, then just replace the those unraveling mysteries with discovery of microbes, to further biological advancements in the scientific lab, instead. That would define Eternal Corruption. So will any new developments occur this week? Which team, if not individual, will be responsible for the deed this time around? A race to see who will be succeed and fail. Why else do you think I forged nearly 250+ of those little buggers. Laid out over a 100+ year time span riddled with events.
_ Eternal Corruption is a Resident Evil inspired, slightly so at this point, novel event apart of the, 'Phantom Tree', novel world. Filled to the brim with series' and selective one off tales that are interlinked to every other portion through a 100+ year recorded timeline.
One of the main reasons that I found myself becoming a, hopeful, fan for the Resident Evil video game series from the 1990s era. Was the writing team and their implemented methods put into the projects.
'Convincingly realistic', would be the one phrase to describe them.
I liked that each creature had a reason for existing and being forged into existence that was slightly more in-depth than most other games at a time.
Plus the applied rules laid down for each experiment touched entity has been, 'imperfection'. Since anything without flaws can't be, usually remaining rather unbelievable to become immersive into the unfolding adventure.
Including the unpredictable intriguing humanity; human element. How people would react in given grave situations. How events affect people psychologically; mentally, in turn how they treat others around them.
A realistic outlook ideology for earth; that life is quite gray, not good versus evil, the usually preferred statement, life isn't black and white.
_ Have you ever become interested with a detective tv series, if not comic series, who solves weekly client cases? If so, then just replace the those unraveling mysteries with discovery of microbes, to further biological advancements in the scientific lab, instead. That would define Eternal Corruption. So will any new developments occur this week? Which team, if not individual, will be responsible for the deed this time around? A race to see who will be succeed and fail. Why else do you think I forged nearly 250+ of those little buggers. Laid out over a 100+ year time span riddled with events.
_ Eternal Corruption is a Resident Evil inspired, slightly so at this point, novel event apart of the, 'Phantom Tree', novel world. Filled to the brim with series' and selective one off tales that are interlinked to every other portion through a 100+ year recorded timeline.
One of the main reasons that I found myself becoming a, hopeful, fan for the Resident Evil video game series from the 1990s era. Was the writing team and their implemented methods put into the projects.
'Convincingly realistic', would be the one phrase to describe them.
I liked that each creature had a reason for existing and being forged into existence that was slightly more in-depth than most other games at a time.
Plus the applied rules laid down for each experiment touched entity has been, 'imperfection'. Since anything without flaws can't be, usually remaining rather unbelievable to become immersive into the unfolding adventure.
Including the unpredictable intriguing humanity; human element. How people would react in given grave situations. How events affect people psychologically; mentally, in turn how they treat others around them.
A realistic outlook ideology for earth; that life is quite gray, not good versus evil, the usually preferred statement, life isn't black and white.
#1) Microbe
_ Eternal Corruption has only 250+ infections to play around with. Inside the same sandbox, rather Resident Evil seems continent to playing with one or, at best two, at a time.
Allowing for some extensive intermixing with various active microbes being released for different reasons, that act in distinct ways from each other. Bringing forth chaos to keep an eye on, as with the entities they construct into existence with the living, people as with creatures, scattered about.
_ I also found exploring each scene of an outbreak to be quite thrilling. Mysterious discovery waiting to be revealed. Through studying the left behind evidence, survivors, corpses, notes, footage, damage, creatures, etc.
#2) Humanity
_ The intricacies of the human mind. As each person plots for their shared goals, belief bound ideology, for if not against others, and using personalized moral methods to achieve those various objectives. All dependent on the awareness of themselves, accompanying people, on goings, influential leaders, and way of the world. Mashing everyone together, with differences amongst them throughout these mentioned human elements. Leads to quite the unpredictable set of overlapping ventures. Few extremely engaging, some quite entertaining, others remain more or less similar if not rather expectantly dull. My reason to bring this aspect up is for that very desired essence has long been stripped away. Replaced with such obnoxious simplification. I desire to have more intriguing unpredictability, so the human element shall return in full
Throwing in, 'what if', scenarios brings everything alive all the more. That allure in looking forwards to seeing what happens next amidst the intruding ideas, character drama, and overall implementation of such adventures. Especially if one merely records what would theatrically occur, hour by hour, given the setup of people, location, history, others, and desired outcomes.
_ I've never liked immortalized characters, the heroes and main leads, for a series. They ruin far too much, despite the guaranteed audience who'll buy the tale for the sole purpose of those key persons involved, it just isn't as fun. Too many fictional adventures have perished due to that cause. Everyone gets bored, though mainly that is because the writing team can’t figure out how to keep everyone in tune; stay interested in what’s being claimed to have happened.
#3) Timeline
_ I prefer planning everything out far in advance, enough said. Not convinced thus far, how about 100+ years plotted out with as interlinked events for each established tale already on the Phantom Tree's timeline.
#4) Microbe Usage
_ Biological weapons have their uses, as everything does, but I prefer more practical means much more liberating a to what could go astray. Resident Evil, if not Biohazard, relies far too heavily on destabilizing destruction and not enough on stabilizing creation in goal intention for their little bugs.
Examples = *coming soon*
_ Eternal Corruption has only 250+ infections to play around with. Inside the same sandbox, rather Resident Evil seems continent to playing with one or, at best two, at a time.
Allowing for some extensive intermixing with various active microbes being released for different reasons, that act in distinct ways from each other. Bringing forth chaos to keep an eye on, as with the entities they construct into existence with the living, people as with creatures, scattered about.
_ I also found exploring each scene of an outbreak to be quite thrilling. Mysterious discovery waiting to be revealed. Through studying the left behind evidence, survivors, corpses, notes, footage, damage, creatures, etc.
#2) Humanity
_ The intricacies of the human mind. As each person plots for their shared goals, belief bound ideology, for if not against others, and using personalized moral methods to achieve those various objectives. All dependent on the awareness of themselves, accompanying people, on goings, influential leaders, and way of the world. Mashing everyone together, with differences amongst them throughout these mentioned human elements. Leads to quite the unpredictable set of overlapping ventures. Few extremely engaging, some quite entertaining, others remain more or less similar if not rather expectantly dull. My reason to bring this aspect up is for that very desired essence has long been stripped away. Replaced with such obnoxious simplification. I desire to have more intriguing unpredictability, so the human element shall return in full
Throwing in, 'what if', scenarios brings everything alive all the more. That allure in looking forwards to seeing what happens next amidst the intruding ideas, character drama, and overall implementation of such adventures. Especially if one merely records what would theatrically occur, hour by hour, given the setup of people, location, history, others, and desired outcomes.
_ I've never liked immortalized characters, the heroes and main leads, for a series. They ruin far too much, despite the guaranteed audience who'll buy the tale for the sole purpose of those key persons involved, it just isn't as fun. Too many fictional adventures have perished due to that cause. Everyone gets bored, though mainly that is because the writing team can’t figure out how to keep everyone in tune; stay interested in what’s being claimed to have happened.
#3) Timeline
_ I prefer planning everything out far in advance, enough said. Not convinced thus far, how about 100+ years plotted out with as interlinked events for each established tale already on the Phantom Tree's timeline.
#4) Microbe Usage
_ Biological weapons have their uses, as everything does, but I prefer more practical means much more liberating a to what could go astray. Resident Evil, if not Biohazard, relies far too heavily on destabilizing destruction and not enough on stabilizing creation in goal intention for their little bugs.
Examples = *coming soon*
[1-8-20]
-) I preferred a strong poetic reliance on acronyms sorting system for most of these micro organisms. Rather not having dialogue involving nicknames for these practical little viral, bacterial, parasitical, as with fungi organisms to modify our human reality. Shouldn't include anything involving, "P-392W", but should be replaced by, "Peace Walker - 92", as it's official name in the laboratory scene.
No worries, I already have a plausible reasoning for why this would be the case. Out of the ordinary, however nothing that far out there. -) I took daily breaks from working on JACIM to stretch my creative built up urges. This would be the beginning on those tiny biological organisms to enjoy in all manners imaginable. Looks rather pathetic, if it doesn't seem that way to you yet it will be. As all projects start out as.....nothing worth one's time.Until you put in the effort.....once in a while. |
[4-21-20]
-) Primarily began after the Resident Evil 3 Remake gun survivor style disaster. Granting me a passionate fire to create, explore, and make something worthy of what the Biohazard could have been. Slowly implementing each aspect into the Phantom Tree fictional world tales.
[4-23-20]
[5-13-20]
[5-17-20]
-) At this point I made many connections between each micro organism based infections, yet quite a few will be influenced by outside factors. Yet aren't able to be shown for the time being. A task for a later date to fulfill
-) Seems I only have around seven categories further to explore and etch out thoroughly.
-) Seems I only have around seven categories further to explore and etch out thoroughly.
I decided on explaining what each category of inspired cluster of infections attempted to pursue and or provide.
[5-14-20]
Had to resize and reposition everything on the visual chart. Should be obvious I prefer to see the whole picture of a situation, timeline, than otherwise. This was the only way to implant the Resident Evil fiction world's category of my own personal inspired micro infections. Since the former didn't have the room.
[5-19-20]
Plenty still have yet to be placed, connected, etc. Yet all set for another day.
My crowning achievement for this time in the year. V-MER outbreak adventure series. Allowing for such chaos flared fun to be had! Though for now, my time will be refocused onto JACIM.
{5-20-2020}
{5-20-2020}
In case people can't read the actual charts. Here at least the earliest and latest variants.
[12-13-20]
Latest chart of microbe advancements for Eternal Corruption's three research organizations.
Latest chart of microbe advancements for Eternal Corruption's three research organizations.